Modern Dracula Concept and 3D Real-time

Modern Dracula Concept and 3D Real-time

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Vicky Hikari

June 4, 2021

I created this character to participate in the Flippend Normal`s challenge. I used this challenge to start streaming on my Twitch channel, and shared all the process during the streams. I was participating just to have fun and meet new 3D artists on Twtich. [Challenge Link]

Concept Art and Real-time result:

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Real time:

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Now, there is all the process, since concept to 3D final result.

Concept Art process:

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high poly modeling

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In this step I used the cloth simulation from Blender. It helped a lot to solve the cloth in a fasted way.

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hair cards

I generated the hair using particle system in Blender

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I made the hair cards with blender curves.

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I think curves is a good tool to edit the hair cards.

I have more control over how it is positioned and the end look.

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Also created a shader to change the hair color and details more easily.

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retopology

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bakes and textures

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