June 4, 2021
I created this character to participate in the Flippend Normal`s challenge. I used this challenge to start streaming on my Twitch channel, and shared all the process during the streams. I was participating just to have fun and meet new 3D artists on Twtich. [Challenge Link]
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In this step I used the cloth simulation from Blender. It helped a lot to solve the cloth in a fasted way.
I generated the hair using particle system in Blender
I made the hair cards with blender curves.
I think curves is a good tool to edit the hair cards.
I have more control over how it is positioned and the end look.
Also created a shader to change the hair color and details more easily.